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Hello, world! 
My name isKhoa
Indie Game Programmer
"You'll never know if you don't go
You'll never shine if you don't glow"
— All Star (Smash Mouth)
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Hello, again! I'm Khoa.
I've been creating video game prototypes for as long as I can remember, and I'm currently working on my most ambitious project yet: Oddinary Farm. I specialize in Unity, particularly Netcode for GameObjects, and strive to build gameplay experiences that go beyond just tech demos, focusing on performance, scalability, and maintainable systems.

Beyond game development, I'm also passionate about web development, especially using modern frameworks like Next.js, React, and Tailwind CSS. My skills in C#, C++, and x86 Assembly have been proven through rigorous coursework at California State University, Fullerton (CSUF), where I achieved top-of-the-class recognition in Computer Architecture.

As Treasurer of the CSUF Video Game Development Club, I organized events, managed finances, and secured over $13,000 in funding for the club. I also served as a Supplemental Instruction Leader at CSUF, helping peers master challenging subjects such as Computer Architecture and Assembly Programming.

Outside of the computer world, you'll find me skateboarding, making sushi, solving Rubik's cubes, or spoiling my terrier-chihuahua, Roxy!

I'm always looking forward to new adventures and challenges!
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Experience
Gameplay Systems Programmer | Spring Rolls Studio
September 2024 - Present
Oddinary Farm – Multiplayer Arcade Survival Game
Santa Ana, CA
  • Indie game ranked 199/1066 in BOG’s Rising Ride Challenge and Semi-Finalist at IEEE GameSig 2025.
  • Developed core multiplayer gameplay systems using Unity and Netcode for GameObjects, supporting up to 8 concurrent players.
  • Architected foundational gameplay systems, including inventory management, entity health/state systems, combat interactions, status effects, and death/respawn logic.
  • Implemented network synchronization and authoritative game state handling for multiplayer gameplay.
  • Developed a procedural water flooding shader using Unity Shader Graph to simulate the end-of-session island flood event.
  • Coordinated cross-disciplinary development by directing art, music, and narrative integration.
Full-Stack Software Engineer | Fortune Ink
August 2025 - November 2025
Attendance Tracker - Full-Stack Web Application
Garden Grove, CA
  • Built a full-stack employee attendance platform using NestJS, TypeORM, PostgreSQL, React, Tailwind CSS, and DaisyUI, supporting 50+ daily users across multiple locations with facial-recognition check-in/out via Amazon Rekognition.
  • Developed secure JWT-based role access control, approval workflows, timesheet/leave tracking, REST APIs, and Dockerized backend services to support scalable attendance operations and future payroll integration.
STEAM Instructor | Dream for Schools
January 2026 - Present
K-8 Robotics - After School Program
Santa Ana, CA
  • Taught introductory programming and computer science concepts to 1st–5th grade students through hands-on Sphero robotics activities covering algorithms, events, conditionals, variables, sensors, and functions.
  • Led classes of up to 20 students, guiding debugging, problem decomposition, and collaboration while adapting lessons to support early learners building their own robot activities.
Supplemental Instruction Leader | California State University, Fullerton
January 2024 - May 2025
Computer Organization and Assembly Language - Computer Science Course
Fullerton, CA
  • Led weekly Supplemental Instruction sessions for up to 20 students, reinforcing computer organization and assembly language concepts through guided problem-solving, mini-lectures, and collaborative exercises.
  • Helped improve student performance by teaching study strategies, exam preparation, and low-level programming fundamentals, contributing to average grade gains of up to one letter grade among regular attendees.
Education
California State University, Fullerton
Aug 2021 - May 2025
  • Bachelor of Science in Computer Science
  • Hornor: Dean’s List (Spring 23, Fall 23, Spring 24, Fall 24, Spring 25)
  • GPA: 3.49
Orange Coast College
Aug 2019 - May 2021
  • Associate of Science in Computer Science
  • Honors: Honor's List (4 semesters)
  • GPA: 3.12
by @Colormak3r - March 2025